The Fate of Too Human Sequel Hangs in the Balance
Too Human, the futuristic norse fanatasy RPG from Dennis Dyack and Silicon Knights, was supposed to be the first installment in a three-part trilogy. Now, due to the mediocre performance of the first game and deteriorating market conditions, the fate of the next Too Human sequel literally hangs in the balance, not to put too fine a point on it.
Why is the trilogy in danger? First of all, development costs on the first game far exceeded the revenues that were recuperated when the title finally shipped. The game was originally slated to release as a 4-disc compilation on the Playstation One, to give a sense of how long the title was in development (10 years). During this time, the game racked up development costs that approached those of some big-budget Hollywood movies. Some estimates place the development costs for the first game at around $80 million USD. The title was clearly conceived during a time when big egos and even bigger budgets prevailed, and games could push their way to the top of the sales charts based on hype alone. But when Too Human finally shipped in 2008, it found itself competing against a strong lineup of current-gen games that diluted the impact of this long-awaited release. Too Human ended up selling approximately 560,000 copies worldwide, not even close to enough to recoup its massive development costs.
A screenshot from Too Human by Silicon Knights.
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At the same time that the game has suffered from sluggish uptake at retail, market conditions and restructuring at Microsoft put the ongoing support of Silicon Knights in doubt. Last week, Microsoft was forced to announce major job cuts, many of which will affect the PC gaming division. Faced with deteriorating global demand for its products, the company is being forced to trim the fat and drop any project that is not conceivably profitable in the near term. This does not bode well for developers who depend upon Microsoft to fund their projects on the Xbox 360. Unless a sequel is guaranteed to be a sure-fire hit, the purse strings are likely to be very tight at Microsoft, should Dyack and his team need additional funding.
What can save the Too Human franchise? Interestingly, a multiplatform release of the first game might be the only thing that can save the sequels at this point. If PS3 owners can be tempted to give the game a chance, Silicon Knights might be able to double their worldwide sales for the game. Of course, PS3 owners have more and more games to choose from these days and there is no guarantee that they will be tempted by this RPG, even though there isn’t currently anything like it on the system. Furthermore, if Dyack and his team are able to leverage the assets and engine developed for the first game, they might be able to significantly reduce the cost of development for a successor.
At the moment, however, we aren’t optimistic about a second and third installment in the Too Human series. Unless we see some real progress toward a sequel very soon (such as a gameplay trailer or screenshots), we are ready to call this trilogy DOA.
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Comments
Anonymous
- January 27, 2009 5:58 PM
Some estimates pegged it at $80 million?
The only time I saw that figure was as a guess - and a wild one at that - as to how much the entire trilogy would cost to make.
The game wasn't truly in development for 10 years either. They started on it for the PS1. Shelved it to work on something else. Came back to it years later and reworked the design. Shelved it again. Repeat a few more times until it's greenlit for the 360.
blinkjfg
- August 13, 2009 8:09 PM
i hope more DLC and sequels come because I've found that the reviews for this game are ixed between bad and good. Besides now they have all the graphics, gameplay and story laid out, they only have to build upon them for the sequel... so theres really no reason to quit now. They can still make up more money on the sequels and DLC if they brought that out now for the first game.
Anonymous
- October 21, 2009 4:45 PM
the story was superb. i hope they bring it back.
Anonymous
- October 23, 2009 1:47 AM
Needs a sequel :( I actually liked this story (rare for me). Gameplay is also great if you can handle the learning curve. Fix the issues in the first one and expand on the good things please.
Anonymous
- December 16, 2009 3:56 PM
I was in no rush to buy it when it came out but i bought it a couple of months ago on sale and i couldn't get myself off it, it seriously needs a sequel.
kap
- January 2, 2010 4:51 AM
Needs a sequel... Great game, the camera was the only downfall. With onlt one real downfall, and half a million copies sold, why wouldn't they? Think about some of the crap that is released, shrek??? Just make the damn game!!!
yeh
- January 9, 2010 6:01 AM
Yeah, this game needs a sequel, just fix the camera, dont care about a new graphics engine. Just use current engine and just focus on story and gameplay with current mechanics.. that should reduce costs by a bunch
Robert V. Izenson
- January 25, 2010 6:43 PM
I picked this up used a while back, and after a bit of playing, I thought Too Human was givin a raw deal. I could'nt put it down after I got past the learning curve. For a game that came out in 08, I think it still holds up with currant titles like Darksiders. This game NEEDS A SEQUAL!
R. Thunder
- February 15, 2010 2:08 PM
I loved this game. Is there something I personally can do to help get this game a sequal? Can I lock myself to a building somewhere? Thanks