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Halo Series Finished, Bungie Goes Multiplatform

Company spokespeople said today that Bungie is currently finishing up Halo: Reach and when that game is complete, the company plans to move away from the Halo franchise. The developer of blockbuster game franchises including Halo, Myth and Marathon will then enter into a 10-year partnership with Activision to publish its next big game. Under the terms of the agreement, Activision will have exclusive, worldwide rights to publish and distribute all future Bungie games based on the new intellectual property on multiple platforms and devices. Bungie remains an independent company and will continue to own their intellectual property.

The new alliance will provide Bungie its first such partnership since splitting off from Microsoft in 2007, signaling their intention to release games worldwide on multiple platforms and devices.

"We chose to partner with Activision on our next IP because of their global reach, multi-platform experience and marketing expertise," said Harold Ryan, President of Bungie. "From working together over the past nine months on this agreement, it is clear that Activision supports our commitment to giving our fans the best possible gaming experiences."

What this new game could be is anyone's guess. However, we might get a small peek at this year's E3 when it kicks off later next month.



On Halo: Reach, Bungie had the following to say:

Next up, the most ambitious game we've ever made, Halo: Reach. Built upon ten years of experience developing the Halo franchise, we've assembled the best team, the best technology, and the best talent to ensure that Reach is the game our fans deserve. Strap in and buckle up tight, we're sending our baby out with a bang.

Once the smoke clears, all the pieces will finally be in place for Step 7. Don't worry, though. We won't let World Domination go to our heads. We're gonna keep making kick ass games on our own terms, and since you've been so supportive throughout the years, we'd love to bring you along for the ride.



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